![drift in project cars 2 drift in project cars 2](https://i.ytimg.com/vi/HPyvLXB5BeY/maxresdefault.jpg)
Sadly, there are some weird instances where things make no sense. Many of the cars in the game offer a solid driving feel in dry conditions and there is a learning curve that rewards time investment with additional speed. Slightly Mad promised a new focus on controller input and the work has paid off. The physics engine that powered the first two Project Cars games is still hiding underneath the new paint job and is capable of providing a good time when the structure of the career mode isn’t trying to wreck it into a barrier. That’s not to say that everything is amiss. Most other arcade racers offer more in-depth approaches to making a car your own. The menus make it seem like car customization is a big part of the experience when, in reality, only paint swaps, wheel swaps, and some decals are available to apply to your car. It makes sense for a sim-focused approach, but when mixed with neon menus and giant XP bars, these iconic racing circuits feel out of place. All the tracks are making return appearances from Project Cars 2 and look almost exactly the same as they do in real life. I’d certainly buy the argument that they are more of a fit for the arcadey experience that Slightly Mad is pushing for, but this kind of look only works when the rest of the game shares a similar aesthetic. The menus and UI in Project Cars 3 get a big-time makeover and now look like something out of a late-2000s Need for Speed or mobile game. As the event qualifying from the previous games has been removed, you will be starting at the back of the grid constantly. On the off-chance that a player would actually bear down and try to cleanly race to victory, the 2-3 lap event lengths ensure that you’ll have no chance at all to win. They certainly aren’t trying to race in the traditional sense. You are much better off just dive-bombing every turn or treating opponents like bumper cars. Not that the basics of racing will matter much for progression or winning because actually trying to race the AI opponents is incredibly difficult and often the opposite way to move through the pack.
![drift in project cars 2 drift in project cars 2](https://hackaday.com/wp-content/uploads/2021/01/Drifting.jpg)
#Drift in project cars 2 drivers#
Simply drifting over the icons triggers completion and what was clearly intended to teach beginner drivers some of the basics of racing fails at its only goal. Actually mastering said turn appears to be optional as opposed to just getting near the icons. Mastering a corner consists of driving your car over floating icons on the asphalt that indicate braking points, the apex of the turn, and the optimal positioning for the turn’s exit. Working through the objectives isn’t particularly difficult in most cases, but they never feel engaging or rewarding. New events are gated behind fixed numbers of these objectives that have been completed. These objectives range from mastering corners to passing opponents to winning races and more. The initial events of the career mode are incredibly short and task the player with meeting objectives listed on the event poster. Strangely enough, all the circuits seem to be available from the outset. You will have the option of participating in customized one-off events early on, but they won’t offer much value as all the cars are locked behind career mode progression. Unlike its predecessors, you start out with a single vehicle that is granted after completion of the opening tutorial.
![drift in project cars 2 drift in project cars 2](https://www.drifted.com/wp-content/uploads/2021/03/project-cars-2-track-list-thumbnail.jpg)
Not that arcade-style racing games are bad (I find myself smitten with the great ones), but Project Cars 3 feels unfocused to the point of frustration at times. Driving for the sake of improving lap times or mastering circuits kind of went out the window in favor of an uneven career mode that focuses on passing arbitrary challenges and looking cool. While a passion for bringing the feel of real driving to players may have been the aim of the first two Project Cars games, the third entry has yanked the handbrake and drifted hard into the arcade style.
#Drift in project cars 2 series#
Nearly a year later, Project Cars 3 is here and may not be the game series fans were hoping for. After the initial reveal of the Mad Box and some incredibly optimistic claims about its potential performance, news on the project went silent, and Slightly Mad Studios was acquired by Codemasters in late 2019. In early 2019, they announced the development of their own gaming console, the Mad Box, to compete with Sony and Microsoft. Somewhere along the way after Project Cars 2 hit shelves, it would appear that the studio went slightly mad. As a development house that built its name on attempting to deliver a realistic driving experience on consoles and PC, Slightly Mad Studios was building momentum over the release of the first two games in its Project Cars franchise.